Review of Battlefront II

                             Image result for star wars battlefront 2
"We weren't expecting special forces."
     I will be reviewing a 3D video game released on the 17th of November in 2017 by EA Dice, called Star Wars: Battlefront II. I chose to review this game because I absolutely love Star Wars, and this was the first video game that I bought for my new Xbox One S. I have finished the majority of the game, and is one of my favorite video games that I currently play.
   
     The relatively new process of 3D scanning was used to capture the scenery in Battlefront II. 3D scanning is the process of analyzing a real-world object or environment to collect data on its shape or appearance. 3D technology started along with the invention of photography. A man named David Brewster in 1844 created something called a stereoscope which could take 3D pictures. In 1970, a technology called Stereovision was released. This technology used an anamorphic lens that widens the picture using a series of Polaroid filters. This technology was implemented into various movies. In the early 2000s, various movies were filmed using the latest HD cameras. This type of 3D technology is now being used in video games such as the Call of Duty games, the Grand Theft Auto games, and Battlefield, to name a few.

      
Computer animations and 3D design began as early as the 1940s. John Whitney and his brother created films made with a custom-built device based on old anti-aircraft analog computers connected by servos to control the motion of lights and lit objects. This was the first motion control photography. The first film to use digital image processing was the movie Westworld, made in 1973. The early 2000s brought virtual cinematography in many movies, a prime example being the Matrix films. This type of technology is being implemented in recent video games. New technology is still being developed at SIGGRAPH. General movie filming is also seen in the studio. The actors are being filmed in a way that a Star Wars movie would be shot, with there being the same camera work, dialog, etc. The design professionals are seen brainstorming and working with a story board and concept art to make the single player campaign into what it currently is.

     
Working in a 3D Design environment seems quite fun. It looks pretty exciting to be a part of the creation of a video game such as Battlefront II, as the millions of people who play the game will see and judge your work. I plan to somehow work with computers as a profession when I am older, so viewing me in this type of position doesn't seem all too unlikely.


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